PM3.02 - Lucas - Subaction - AirCatch

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Stats

IASA: None
Subaction Index: 0xea

Scripts

Main

  1. if ((InternalConstantInt(PreviousAction) Equal scalar(33)))
    1. FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(HorizontalCharacterVelocity) }
    2. FloatVariableMultiply { variable: RandomAccessFloat (0x7), value: -0.75 }
    3. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(7))), y_vel: Constant(0.0) }
  2. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
  3. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
  4. BoolVariableSetTrue { variable: RandomAccessInt (0x55) }
  5. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  6. AsyncWait(6.0)
  7. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  8. AsyncWait(7.0)
  9. ChangeHurtBoxStateSpecific { bone: 57, state: IntangibleFlashing }
  10. UnknownEvent { namespace: 0x6, code: 0x0, unk1: 0x0, arguments: [Value(3735552), Value(8), Value(70), Value(70), Value(65566), Scalar(4.0), Scalar(0.0), Scalar(13.333317), Value(0), Scalar(0.0), Scalar(1.0), Scalar(1.0), Value(939721792)] }
  11. AsyncWait(13.0)
  12. DeleteAllHitBoxes
  13. AsyncWait(32.0)
  14. UnknownEvent { namespace: 0x10, code: 0x8, unk1: 0x0, arguments: [Value(4), Value(8)] }

GFX

    SFX

    1. AsyncWait(5.0)
    2. SoundEffect1(109)
    3. SyncWait(6.0)
    4. SoundEffect1(106)
    5. SoundEffect1(107)
    6. SyncWait(36.0)
    7. SoundEffect1(108)

    Other

    1. ItemVisibility(false)