PM3.02 - Lucas - Subaction - SpecialLwEnd
            
            
            
                |
                1 |
                2 |
                3 |
                4 |
                5 |
                6 |
                7 |
                8 |
                9 |
                10 |
                11 |
                12 |
                13 |
                14 |
                15 |
                16 |
                17 |
                18 |
                19 |
                20 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 1 | 
                
                    | Hitbox set 0 hits: | 1 | 
                
                    | Subaction Index: | 0x1e4 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frame:1
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Direct | Hitlag Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 6 | 80 | 60 | 127 | Electric | MagicZap | false | false | 0.4 | 4 | 1 |            | 
                            
                            | 0 | 1 | 6 | 80 | 60 | 127 | Electric | MagicZap | false | false | 0.4 | 4 | 1 |            | 
                
             
            Scripts
            Main
            - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 127, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 80, size: 3.8, x_offset: 0.0, y_offset: 6.3, z_offset: 3.75, tripping_rate: 0.0, hitlag_mult: 0.4, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: false, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 127, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 80, size: 4.1, x_offset: 0.0, y_offset: 6.3, z_offset: 9.2, tripping_rate: 0.0, hitlag_mult: 0.4, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: false, direct: false, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- EnableInterruptGroup(GroundJump)
- EnableInterruptGroup(AirJump)
GFX
            - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 32, bone: 0, x_offset: 0.0, y_offset: 6.5, z_offset: 10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
            - SoundEffect1(7932)
Other
            - SlopeContourStand { leg_bone_parent: 6 }