PM3.02 - Ganondorf - Subaction - SpecialLwEnd

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Stats

IASA: 22
Subaction Index: 0x1dd

Scripts

Main

  1. SyncWait(2.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  3. AsyncWait(6.0)
  4. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  5. AsyncWait(21.0)
  6. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  7. AllowInterrupts

GFX

  1. AsyncWait(4.0)
  2. GraphicEffect(GraphicEffect { graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(3.0)
  2. SoundEffect1(4730)
  3. SyncWait(1.0)
  4. SoundEffect1(4769)
  5. SyncWait(3.0)
  6. SoundEffect1(4767)

Other

  1. Rumble { unk1: 4, unk2: 0 }
  2. AsyncWait(5.0)
  3. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }