PM3.02 - Ganondorf - Subaction - TurnRun

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Stats

IASA: None
Subaction Index: 0x12

Scripts

Main

  1. AsyncWait(13.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

  1. AsyncWait(8.0)
  2. loop 2 times:
    1. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -7.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    2. SyncWait(5.0)

SFX

  1. AsyncWait(8.0)
  2. SoundEffect1(4719)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(15.0)
  3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 4 }