PM3.02 - Ganondorf - Subaction - SpecialHiCatch
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
Stats
IASA: |
None |
Hitboxes active: |
4, 8, 12, 16 |
Hitbox set 0 hits: |
4, 8, 12, 16 |
Subaction Index: |
0x1da |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:4
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
100 |
361 |
Electric |
Unknown(56) |
AD |
true |
2 |
3 |
|
Frame:8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
100 |
361 |
Electric |
Unknown(56) |
AD |
true |
2 |
3 |
|
Frame:12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
100 |
361 |
Electric |
Unknown(56) |
AD |
true |
2 |
3 |
|
Frame:16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
100 |
361 |
Electric |
Unknown(56) |
AD |
true |
2 |
3 |
|
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 8, trajectory: 0, kbg: 10, wdsk: 0, bkb: 100, effect: Normal, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 0, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- DeleteAllHitBoxes
- loop 4 times:
- SyncWait(3.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 7.0, x_offset: 0.0, y_offset: 14.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Unknown(56), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- DeleteAllHitBoxes
GFX
SFX
- SoundEffect1(4748)
Other
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 130.0, speed: 2.0, size: 1.0, unk3: 0.0, unk4: 12.0, unk5: 30.0, unk6: 30.0, unk7: 30.0, unk8: 80 })
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(3.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(10.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(15.0)
- Rumble { unk1: 16, unk2: 0 }