PM3.02 - Ganondorf - Subaction - EscapeN

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 |

Stats

IASA: 33
Fully Intangible: 2-20
Subaction Index: 0x43

Scripts

Main

  1. AsyncWait(1.0)
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. AsyncWait(2.0)
  4. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  5. AsyncWait(11.0)
  6. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  7. AsyncWait(12.0)
  8. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  9. AsyncWait(13.0)
  10. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  11. AsyncWait(20.0)
  12. ChangeHurtBoxStateAll { state: Normal }
  13. AsyncWait(32.0)
  14. AllowInterrupts

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(1881)
  3. SyncWait(29.0)
  4. SoundEffect1(4729)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }