PM3.02 - Ganondorf - Subaction - WalkSlow

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Stats

IASA: None
Subaction Index: 0xa

Scripts

Main

    GFX

    1. AsyncWait(24.0)
    2. GraphicEffect(GraphicEffect { graphic: 0, bone: 15, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    3. AsyncWait(46.0)
    4. GraphicEffect(GraphicEffect { graphic: 0, bone: 10, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(WalkSlow GFX 0x7418)

    SFX

    1. AsyncWait(21.0)
    2. SoundEffect2(4770)
    3. SyncWait(24.0)
    4. SoundEffect2(4768)
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(WalkSlow SFX 0xeae8)

    Other

    1. AsyncWait(20.0)
    2. Rumble { unk1: 16, unk2: 0 }
    3. AsyncWait(46.0)
    4. Rumble { unk1: 16, unk2: 0 }
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(WalkSlow Other 0x2090)