PM3.02 - Kirby - Subaction - SpecialNHold

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Stats

IASA: None
Subaction Index: 0x234

Scripts

Main

  1. Subroutine(0x4d8b4)

GFX

  1. loop Infinite times:
    1. GraphicEffect(GraphicEffect { graphic: 10, bone: 400, x_offset: -8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 10.0, random_y_offset: 0.0, random_z_offset: 8.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    2. FlashEffectOverlay { red: 0, green: 0, blue: 255, alpha: 120 }
    3. SyncWait(1.0)
    4. FlashEffectOverlay { red: 0, green: 128, blue: 255, alpha: 80 }
    5. SetColorOfFlashEffectOverlay { transition_time: 8, red: 255, green: 255, blue: 255, alpha: 0 }
    6. SyncWait(8.0)
    7. RemoveFlashEffect
    8. SyncWait(1.0)

SFX

  1. SoundEffect1(6929)
  2. SyncWait(22.0)
  3. SoundEffect1(6929)
  4. SyncWait(22.0)
  5. SoundEffect1(6929)
  6. SyncWait(15.0)
  7. SoundEffectVictory(6932)

Other

  1. AsyncWait(3.0)
  2. RumbleLoop { unk1: 37, unk2: 0 }