PM3.02 - Kirby - Subaction - SpecialAirN_6

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Stats

IASA: None
Subaction Index: 0x254

Scripts

Main

  1. GenerateArticle { article_id: 13, subaction_only: true }
  2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(13), Value(0)] }
  3. AsyncWait(10.0)
  4. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  5. DefensiveCollision { ty: Block, unk: 0, direction: Front }
  6. SetAirGround(109)
  7. AsyncWait(14.0)
  8. ChangeHurtBoxStateAll { state: Normal }
  9. AsyncWait(31.0)
  10. UnknownEvent { namespace: 0x6, code: 0x18, unk1: 0x0, arguments: [Value(2), Value(0), Value(1)] }

GFX

  1. Goto(SpecialN_6 GFX 0x14c30)

SFX

  1. AsyncWait(8.0)
  2. SoundEffect1(6907)

Other

  1. ItemVisibility(false)
  2. Rumble { unk1: 13, unk2: 0 }
  3. AsyncWait(16.0)
  4. RumbleLoop { unk1: 9, unk2: 30 }