PM3.02 - Kirby - Subaction - SpecialAirNStart_6

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Stats

IASA: None
Subaction Index: 0x230

Scripts

Main

  1. Goto(SpecialNStart_6 Main 0x2f4b0)
  2. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23003 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 1 })] }
  3. AsyncWait(18.0)
  4. SoundEffect1(172)
  5. SoundEffect1(78)
  6. Rumble { unk1: 14, unk2: 30 }
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 16, bone: 460, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -40.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  8. AsyncWait(22.0)
  9. BoolVariableSetTrue { variable: LongtermAccessBool (0x7c) }
  10. ScreenShake { magnitude: 2 }
  11. ChangeHurtBoxStateAll { state: Invincible }
  12. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 460, hitbox_id: 0, set_id: 0, damage: Constant(25.0), trajectory: 55, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 50, size: 1.2, x_offset: 0.0, y_offset: 118.7, z_offset: 135.3, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 0.1, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Unknown(56), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  13. AsyncWait(28.0)
  14. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 460, hitbox_id: 0, set_id: 0, damage: Constant(22.0), trajectory: 55, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 50, size: 0.6, x_offset: 0.0, y_offset: 118.7, z_offset: 135.3, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 0.1, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Unknown(56), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  15. AsyncWait(41.0)
  16. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(132), Bool(false), Bool(false)] }
  17. ChangeHurtBoxStateAll { state: Normal }
  18. DeleteAllHitBoxes

GFX

  1. Goto(SpecialNStart_6 GFX 0x51cd4)

SFX

  1. AsyncWait(20.0)
  2. SetVelocity { x_vel: -1.0, y_vel: -0.5 }
  3. SyncWait(3.0)
  4. loop 10 times:
    1. AddVelocity { x_vel: Constant(0.075), y_vel: Constant(0.29) }
    2. SyncWait(3.0)
  5. LedgeGrabEnable(EnableInFrontAndBehind)

Other