PM3.02 - Kirby - Subaction - SpecialAirHi4

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Stats

IASA: None
Subaction Index: 0x1f1

Scripts

Main

  1. GenerateArticle { article_id: 1, subaction_only: true }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 6, graphic: 12, bone: 440, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. GraphicEffect(GraphicEffect { graphic: 11, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 6, graphic: 13, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(1185)
  3. SoundEffect1(3107)

Other

  1. Rumble { unk1: 13, unk2: 0 }
  2. ScreenShake { magnitude: 0 }
  3. ItemVisibility(false)
  4. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
  5. AsyncWait(23.0)
  6. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 7 }