PM3.02 - Kirby - Subaction - SpecialN1

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Stats

IASA: None
Subaction Index: 0x259

Scripts

Main

  1. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(10), Value(0)] }
  2. AsyncWait(12.0)
  3. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  4. AsyncWait(16.0)
  5. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 459, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, set_action: 235, target: AerialOnly, unk: None })
  6. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 459, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, set_action: 235, target: GroundedOnly, unk: None })
  7. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 459, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: -10.0, set_action: 235, target: AerialAndGrounded, unk: None })
  8. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 1, trajectory: 0, kbg: 50, wdsk: 0, bkb: 70, effect: Normal, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
  9. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 459, hitbox_id: 3, set_id: 0, damage: Constant(13.0), trajectory: 20, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 60, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: false, can_hit2: true, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  10. AsyncWait(18.0)
  11. DeleteGrabBox(2)
  12. AsyncWait(21.0)
  13. DeleteAllGrabBoxes
  14. DeleteAllHitBoxes
  15. AsyncWait(30.0)
  16. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }

GFX

  1. AsyncWait(14.0)
  2. GraphicEffect(GraphicEffect { graphic: 28, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 265, graphic: 2, bone: 409, x_offset: 2.0, y_offset: 1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(15.0)
  2. SoundEffect1(6977)
  3. SoundEffectVictory(6979)

Other

  1. Rumble { unk1: 12, unk2: 0 }