PM3.02 - Kirby - Subaction - Swing4_2

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Stats

IASA: None
Hitboxes active: 13-15
Hitbox set 0 hits: 13
Subaction Index: 0x136

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:13-15

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 2 18 12 100 361 Normal Punch 6 10 8
0 3 18 12 100 361 Normal Punch 6 10 8

Scripts

Main

  1. AsyncWait(12.0)
  2. Subroutine(External: gameAnimCmd_StarRodSwing4Common)
  3. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 431, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  4. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 409, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. AsyncWait(13.0)
  6. UnknownEvent { namespace: 0x1f, code: 0x6, unk1: 0x0, arguments: [Value(1)] }
  7. AsyncWait(15.0)
  8. DeleteAllHitBoxes

GFX

    SFX

      Other

      1. AsyncWait(6.0)
      2. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 6 }
      3. AsyncWait(12.0)
      4. Rumble { unk1: 13, unk2: 0 }
      5. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }
      6. AsyncWait(30.0)
      7. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 5 }