PM3.02 - Kirby - Subaction - SpecialNTurn

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Stats

IASA: None
Subaction Index: 0x207

Scripts

Main

  1. CallEveryFrame { thread_id: 9, script: 0x4f12c }
  2. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1.25 }
  3. Subroutine(0x4e74c)
  4. AsyncWait(20.0)
  5. ReverseDirection
  6. AsyncWait(27.5)
  7. Subroutine(0x4e924)
  8. AsyncWait(30.0)
  9. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1 }
  10. AsyncWait(52.0)
  11. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(28.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 3.94, x_offset: 0.0, y_offset: 4.23, z_offset: -8.46, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  12. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(26.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 2.46, x_offset: 0.0, y_offset: 4.23, z_offset: -1.41, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  13. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(24.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 2.46, x_offset: 0.0, y_offset: 4.23, z_offset: -14.1, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  14. SyncWait(5.0)
  15. DeleteAllHitBoxes

GFX

  1. Subroutine(0x4e74c)
  2. AsyncWait(6.25)
  3. FlashEffectLight { red: 255, green: 100, blue: 0, alpha: 0, light_source_x: -70.0, light_source_y: -10.0 }
  4. SetColorOfFlashEffectLight { transition_time: 21, red: 255, green: 100, blue: 0, alpha: 200 }
  5. AsyncWait(10.0)
  6. Goto(0x123d0)

SFX

  1. Subroutine(0x4e74c)
  2. AsyncWait(52.0)
  3. SoundEffectStop(6827)
  4. SoundEffect1(6826)
  5. SoundEffect1(6828)
  6. SyncWait(4.0)
  7. SyncWait(15.0)

Other

  1. AsyncWait(1.0)
  2. Rumble { unk1: 13, unk2: 0 }
  3. AsyncWait(52.0)
  4. ScreenShake { magnitude: 1 }
  5. Rumble { unk1: 14, unk2: 0 }