PM3.02 - Kirby - Subaction - SpecialNTurn
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Stats
IASA: |
None |
Subaction Index: |
0x207 |
Scripts
Main
- CallEveryFrame { thread_id: 9, script: 0x4f12c }
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1.25 }
- Subroutine(0x4e74c)
- AsyncWait(20.0)
- ReverseDirection
- AsyncWait(27.5)
- Subroutine(0x4e924)
- AsyncWait(30.0)
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1 }
- AsyncWait(52.0)
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(28.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 3.94, x_offset: 0.0, y_offset: 4.23, z_offset: -8.46, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(26.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 2.46, x_offset: 0.0, y_offset: 4.23, z_offset: -1.41, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(24.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 2.46, x_offset: 0.0, y_offset: 4.23, z_offset: -14.1, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
GFX
- Subroutine(0x4e74c)
- AsyncWait(6.25)
- FlashEffectLight { red: 255, green: 100, blue: 0, alpha: 0, light_source_x: -70.0, light_source_y: -10.0 }
- SetColorOfFlashEffectLight { transition_time: 21, red: 255, green: 100, blue: 0, alpha: 200 }
- AsyncWait(10.0)
- Goto(0x123d0)
SFX
- Subroutine(0x4e74c)
- AsyncWait(52.0)
- SoundEffectStop(6827)
- SoundEffect1(6826)
- SoundEffect1(6828)
- SyncWait(4.0)
- SyncWait(15.0)
Other
- AsyncWait(1.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(52.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 14, unk2: 0 }