PM3.02 - Snake - Subaction - LandingHeavy_1

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Stats

IASA: 4
Subaction Index: 0x33

Scripts

Main

  1. if ((InternalConstantInt(PreviousAction) Equal scalar(16)))
    1. AsyncWait(10.0)
    2. AllowInterrupts

GFX

  1. SyncWait(0.1)
  2. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(2.0)
  2. SoundEffectOther1(94)
  3. SyncWait(15.0)
  4. SoundEffect1(6465)
  5. SyncWait(10.0)
  6. SoundEffect1(6463)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. Rumble { unk1: 4, unk2: 0 }