PM3.02 - Snake - Subaction - LandingHeavy_1
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1 |
2 |
3 |
Stats
IASA: |
4 |
Subaction Index: |
0x33 |
Scripts
Main
- if ((InternalConstantInt(PreviousAction) Equal scalar(16)))
- AsyncWait(10.0)
- AllowInterrupts
GFX
- SyncWait(0.1)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(2.0)
- SoundEffectOther1(94)
- SyncWait(15.0)
- SoundEffect1(6465)
- SyncWait(10.0)
- SoundEffect1(6463)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- Rumble { unk1: 4, unk2: 0 }