PM3.02 - Snake - Subaction - AppealHi

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Stats

IASA: 278
Hitboxes active: 240-251
Hitbox set 0 hits: 240
Subaction Index: 0x1bc

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:240-251

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 4 50 30 0 Flame Burn false 3 4

Scripts

Main

    GFX

    1. if ((LongtermAccessInt (0x63) GreaterThan scalar(0)))
      1. IntVariableSet { variable: LongtermAccessInt (0x63), value: 7 }
      2. CreateInterrupt { interrupt_id: None, action: SpecialLw, requirement: (OnGround) }
    2. else
      1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(3080212), Bool(true), Bool(true)] }
      2. AsyncWait(18.0)
      3. ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 20, bone: 31, x_offset: 0.5, y_offset: 0.15, z_offset: 0.5, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 20.0, scale: 1.0, randomize: None, terminate_with_animation: true })
      4. AsyncWait(62.0)
      5. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(3080212), Bool(true), Bool(true)] }
      6. AsyncWait(63.0)
      7. ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 20, bone: 34, x_offset: 0.9, y_offset: 0.1, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
      8. AsyncWait(104.0)
      9. SoundEffect1(189)
      10. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 18, bone: 31, x_offset: 0.5, y_offset: 0.15, z_offset: 0.5, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 20.0, scale: 0.15, randomize: None, terminate_with_animation: true })
      11. FlashEffectLight { red: 255, green: 200, blue: 25, alpha: 75, light_source_x: -70.0, light_source_y: -80.0 }
      12. SyncWait(5.0)
      13. SetColorOfFlashEffectLight { transition_time: 10, red: 255, green: 200, blue: 25, alpha: 0 }
      14. SyncWait(9.0)
      15. RemoveFlashEffect
      16. AsyncWait(157.0)
      17. AddDamage(1.0)
      18. SoundEffect1(6404)
      19. IntVariableSet { variable: LongtermAccessInt (0x63), value: 1 }
      20. EnableInterruptGroup(GroundJump)
      21. AsyncWait(211.0)
      22. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(3080212), Bool(true), Bool(true)] }
      23. DisableInterruptGroup(GroundJump)
      24. AsyncWait(212.0)
      25. ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 20, bone: 31, x_offset: 0.5, y_offset: 0.15, z_offset: 0.5, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 20.0, scale: 1.0, randomize: None, terminate_with_animation: true })
      26. AsyncWait(215.0)
      27. Subroutine(0x2c980)

    SFX

    1. AsyncWait(23.0)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }