PM3.02 - Snake - Subaction - AttackAirB

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Stats

IASA: None
Auto Cancel Window: 1-2, 34-40
Auto Cancel Lag: 4
Landing Lag: 23
Landing Lag (L-Cancel): 11
Hitboxes active: 8-24
Hitbox set 0 hits: 8
Subaction Index: 0x64

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-11

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 14 20 100 361 Normal Kick 8 7
0 1 14 20 100 50 Normal Kick 8 7
0 2 14 20 100 50 Normal Kick 8 7

Frames:12-24

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 10 20 100 361 Normal Kick 6 6
0 1 10 20 100 50 Normal Kick 6 6
0 2 10 20 100 50 Normal Kick 6 6

Scripts

Main

  1. FrameSpeedModifier { multiplier: 0.8572, unk: 0 }
  2. AsyncWait(1.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  4. AsyncWait(6.0)
  5. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  6. CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 4.0, x_offset: -0.8, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 69, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.55, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.25, x_offset: 0.0, y_offset: -2.75, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  9. SyncWait(4.0)
  10. FrameSpeedModifier { multiplier: 1.153, unk: 0 }
  11. CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.52, x_offset: -0.8, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  12. CreateHitBox(HitBoxArguments { bone_index: 69, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.124, x_offset: 0.0, y_offset: 0.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  13. CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 2.86, x_offset: 0.0, y_offset: -2.75, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  14. AsyncWait(24.0)
  15. DeleteAllHitBoxes
  16. AsyncWait(35.0)
  17. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  18. AsyncWait(43.0)
  19. AllowInterrupts

GFX

  1. Goto(0x9019c168)

SFX

  1. AsyncWait(6.0)
  2. SoundVoiceLow
  3. SoundEffect1(6467)

Other

  1. AsyncWait(10.0)
  2. Rumble { unk1: 17, unk2: 0 }