PM3.02 - Snake - Subaction - AttackS4S_1
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
Stats
IASA: |
39 |
Hitboxes active: |
5-8, 15-17 |
Hitbox set 0 hits: |
5, 15 |
Subaction Index: |
0x58 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
55 |
0 |
50 |
Slash |
Slash |
0.5 |
3 |
4 |
4 |
|
0 |
1 |
6 |
55 |
0 |
50 |
Slash |
Slash |
0.5 |
3 |
4 |
4 |
|
0 |
2 |
6 |
55 |
0 |
60 |
Slash |
Slash |
0.5 |
3 |
4 |
4 |
|
0 |
3 |
6 |
55 |
0 |
50 |
Slash |
Slash |
0.5 |
3 |
4 |
4 |
|
Frames:15-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
30 |
170 |
361 |
Slash |
Unknown(24) |
AD |
4 |
4 |
4 |
|
0 |
1 |
6 |
30 |
170 |
361 |
Slash |
Slash |
AP |
4 |
4 |
4 |
|
0 |
2 |
6 |
30 |
170 |
361 |
Slash |
Slash |
AP |
4 |
4 |
4 |
|
Scripts
Main
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(2)] }
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 50, wdsk: 0, kbg: 0, shield_damage: 3, bkb: 55, size: 5.0, x_offset: 0.0, y_offset: 9.0, z_offset: 6.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 50, wdsk: 0, kbg: 0, shield_damage: 3, bkb: 55, size: 5.5, x_offset: 0.0, y_offset: 14.0, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 60, wdsk: 0, kbg: 0, shield_damage: 3, bkb: 55, size: 5.75, x_offset: 0.0, y_offset: 14.5, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(6.0), trajectory: 50, wdsk: 0, kbg: 0, shield_damage: 3, bkb: 55, size: 5.0, x_offset: 0.0, y_offset: 13.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(5.0)
- AsyncWait(8.0)
- DeleteAllHitBoxes
- AsyncWait(14.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 170, shield_damage: 4, bkb: 30, size: 3.5, x_offset: -1.0, y_offset: 14.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 170, shield_damage: 4, bkb: 30, size: 5.25, x_offset: 0.0, y_offset: 13.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 170, shield_damage: 4, bkb: 30, size: 6.5, x_offset: 0.0, y_offset: 12.75, z_offset: 13.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(15.0)
- AsyncWait(17.0)
- DeleteAllHitBoxes
- AsyncWait(18.0)
- loop 20 times:
- if (ButtonPress value(0))
- IfStatementOr (BoolIsTrue RandomAccessBool(EnableFastFall))
- ChangeSubactionRestartFrame(AttackS4S2)
- SyncWait(1.0)
- AsyncWait(38.0)
- AllowInterrupts
- AsyncWait(53.0)
- ArticleRemove(2)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 46, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 19, bone: 0, x_offset: 7.2, y_offset: 12.6, z_offset: 0.0, x_rotation: 230.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- AsyncWait(14.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 19, bone: 0, x_offset: 8.3, y_offset: 12.4, z_offset: 0.0, x_rotation: 220.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(30.0)
SFX
- AsyncWait(4.0)
- SoundEffect1(168)
- SoundEffect1(57)
- SoundEffect1(57)
- AsyncWait(14.0)
- SoundEffect1(168)
- SoundEffect1(57)
- SoundEffect1(57)
Other
- SlopeContourStand { leg_bone_parent: 6 }