PM3.02 - Charizard - Subaction - AttackS4S_1
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
Stats
IASA: |
None |
Hitboxes active: |
7-15 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x58 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
17 |
40 |
106 |
361 |
Normal |
Kick |
9 |
8 |
|
0 |
1 |
17 |
40 |
106 |
40 |
Normal |
Kick |
9 |
8 |
|
0 |
2 |
22 |
40 |
91 |
35 |
Flame |
Kick |
11 |
10 |
|
Frames:14-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
40 |
106 |
361 |
Normal |
Kick |
1 |
8 |
7 |
|
0 |
1 |
14 |
40 |
106 |
40 |
Normal |
Kick |
1 |
8 |
7 |
|
0 |
2 |
14 |
40 |
100 |
40 |
Normal |
Kick |
0 |
8 |
7 |
|
Scripts
Main
- AsyncWait(6.0)
- SoundEffect1(2197)
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 361, wdsk: 0, kbg: 106, shield_damage: 0, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 32, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 40, wdsk: 0, kbg: 106, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 2, set_id: 0, damage: Constant(22.0), trajectory: 35, wdsk: 0, kbg: 91, shield_damage: 0, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 3.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(13.0)
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 14 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 14 }
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 40, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 5.75, x_offset: 3.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(10.0)
- GraphicEffect(GraphicEffect { graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(16.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 4, bone: 33, x_offset: 1.0, y_offset: -2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: true })
- AsyncWait(25.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 4, bone: 33, x_offset: 1.0, y_offset: -2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(2.0)
- SoundEffectStop(105)
- SoundEffect1(168)
- AsyncWait(4.0)
- SoundEffect1(5415)
- AsyncWait(6.0)
- SoundEffect1(5417)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(10.0)
- ScreenShake { magnitude: 0 }
- AsyncWait(11.0)
- Rumble { unk1: 12, unk2: 0 }