PM3.02 - Charizard - Subaction - SpecialS
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9 |
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11 |
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13 |
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45 |
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54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
Stats
IASA: |
60 |
Hitboxes active: |
21-33 |
Hitbox set 0 hits: |
21 |
Hitbox set 1 hits: |
21 |
Hitbox set 2 hits: |
25 |
Hitbox set 3 hits: |
28 |
Hitbox set 4 hits: |
31 |
Subaction Index: |
0x1d5 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:21-24
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
20 |
100 |
30 |
Flame |
Burn |
false |
false |
1 |
0 |
8 |
7 |
|
1 |
1 |
4 |
0 |
0 |
0 |
Flame |
Burn |
false |
false |
0.5 |
3 |
3 |
2 |
|
Frames:25-27
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
20 |
80 |
40 |
Flame |
Burn |
false |
false |
1 |
0 |
7 |
7 |
|
2 |
2 |
3 |
0 |
0 |
0 |
Flame |
Burn |
false |
false |
0.5 |
2 |
3 |
1 |
|
Frames:28-30
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
11 |
20 |
70 |
50 |
Flame |
Burn |
false |
false |
1 |
0 |
6 |
6 |
|
3 |
3 |
2 |
0 |
0 |
0 |
Flame |
Burn |
false |
false |
0.5 |
1 |
2 |
1 |
|
Frames:31-33
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
20 |
60 |
60 |
Flame |
Burn |
false |
false |
1 |
6 |
5 |
|
4 |
4 |
1 |
0 |
0 |
0 |
Flame |
Burn |
false |
false |
0.5 |
2 |
1 |
|
Scripts
Main
- AsyncWait(20.0)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- AddVelocity { x_vel: Constant(-1.0), y_vel: Constant(0.25) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 30, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 7.0, x_offset: 0.0, y_offset: 10.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 1, damage: Constant(4.0), trajectory: 0, wdsk: 0, kbg: 0, shield_damage: 3, bkb: 0, size: 8.0, x_offset: 0.0, y_offset: 10.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: false, unk6: 0 })
- AsyncWait(24.0)
- DeleteHitBox(1)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 40, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 9.0, x_offset: 0.0, y_offset: 10.0, z_offset: 16.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 2, damage: Constant(3.0), trajectory: 0, wdsk: 0, kbg: 0, shield_damage: 2, bkb: 0, size: 10.0, x_offset: 0.0, y_offset: 10.0, z_offset: 16.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: false, unk6: 0 })
- AsyncWait(27.0)
- DeleteHitBox(2)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 50, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 20, size: 11.0, x_offset: 0.0, y_offset: 10.0, z_offset: 20.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 3, damage: Constant(2.0), trajectory: 0, wdsk: 0, kbg: 0, shield_damage: 1, bkb: 0, size: 12.0, x_offset: 0.0, y_offset: 10.0, z_offset: 20.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: false, unk6: 0 })
- AsyncWait(30.0)
- DeleteHitBox(3)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 60, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 20, size: 13.0, x_offset: 0.0, y_offset: 10.0, z_offset: 24.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 4, damage: Constant(1.0), trajectory: 0, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 14.0, x_offset: 0.0, y_offset: 10.0, z_offset: 24.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: false, unk6: 0 })
- AsyncWait(33.0)
- DeleteAllHitBoxes
- AsyncWait(45.0)
- LedgeGrabEnable(EnableInFront)
- AsyncWait(59.0)
- Subroutine(0x204b0)
GFX
- FlashEffectOverlay { red: 255, green: 80, blue: 80, alpha: 168 }
- SetColorOfFlashEffectOverlay { transition_time: 15, red: 0, green: 0, blue: 0, alpha: 0 }
- AsyncWait(15.0)
- RemoveFlashEffect
- AsyncWait(17.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 10.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 39, bone: 0, x_offset: 12.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.3, randomize: None, terminate_with_animation: true })
- AsyncWait(22.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 39, bone: 0, x_offset: 12.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.6, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(1.0)
- SoundEffect1(2170)
- AsyncWait(20.0)
- SoundEffect1(5415)
- SoundEffect1(5417)
- SoundEffect1(5422)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- ItemVisibility(false)
- AsyncWait(20.0)
- ScreenShake { magnitude: 0 }
- Rumble { unk1: 14, unk2: 0 }
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(46.0)
- SlopeContourStand { leg_bone_parent: 6 }