PM3.02 - Mewtwo - Subaction - SpecialS
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Stats
IASA: |
49 |
Hitboxes active: |
12-40 |
Hitbox set 0 hits: |
14 |
Subaction Index: |
0x1d6 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:12-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
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0 |
1 |
Grab |
set action: 0x3d |
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Frame:14
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
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0 |
1 |
Grab |
set action: 0x3d |
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0 |
3 |
0 |
11 |
40 |
0 |
20 |
Normal |
Unique |
false |
false |
0 |
0 |
true |
true |
1 |
0 |
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Frames:15-40
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
0 |
3 |
0 |
11 |
40 |
0 |
20 |
Normal |
Unique |
false |
false |
0 |
0 |
true |
true |
1 |
0 |
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Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 6, trajectory: 361, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(5.0)
- DefensiveCollision { ty: Reflect, unk: 0, direction: Front }
- AsyncWait(11.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 70, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: -1.5, set_action: 61, target: AerialOnly, unk: Some(2) })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 70, size: 6.25, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, set_action: 61, target: GroundedOnly, unk: Some(2) })
- SyncWait(2.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 70, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 20, wdsk: 11, kbg: 0, shield_damage: 0, bkb: 40, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: -10.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
- SyncWait(1.0)
- DeleteAllGrabBoxes
- SyncWait(15.0)
- UnknownEvent { namespace: 0x6, code: 0x18, unk1: 0x0, arguments: [Value(3), Value(0), Value(1)] }
- AsyncWait(40.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 1.625, unk: 0 }
- AsyncWait(53.0)
- AllowInterrupts
GFX
- FloatVariableSet { variable: LongtermAccessFloat (0x40), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableMultiply { variable: LongtermAccessFloat (0x40), value: 0.7 }
- if (not(BoolIsTrue LongtermAccessBool (0x76)))
- IfStatementAnd ((InternalConstantInt(PreviousAction) NotEqual scalar(12)))
- IfStatementAnd ((InternalConstantInt(PreviousAction) NotEqual scalar(286)))
- SetVelocity { x_vel: 0.0, y_vel: 0.0 }
- AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(64))), y_vel: Constant(0.75) }
- SyncWait(4.0)
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.3) }
- SyncWait(4.0)
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.3) }
- else
- SyncWait(8.0)
- BoolVariableSetTrue { variable: LongtermAccessBool (0x76) }
- AsyncWait(10.0)
- SoundEffect1(9711)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- FlashEffectOverlay { red: 130, green: 0, blue: 210, alpha: 85 }
- SyncWait(1.0)
- FlashEffectOverlay { red: 130, green: 0, blue: 210, alpha: 40 }
- SyncWait(1.0)
- SetColorOfFlashEffectOverlay { transition_time: 10, red: 130, green: 0, blue: 210, alpha: 0 }
- SyncWait(10.0)
- RemoveFlashEffect
SFX
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(23.0)
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(53.0)