PM3.02 - Mewtwo - Subaction - EscapeF

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 |

Stats

IASA: None
Fully Intangible: 4-19
Direction Reverse Frames: 20
Subaction Index: 0x44

Scripts

Main

  1. AsyncWait(3.0)
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. AsyncWait(19.0)
  4. ChangeHurtBoxStateAll { state: Normal }
  5. ReverseDirection
  6. AsyncWait(39.0)
  7. AllowInterrupts

GFX

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(9371656), Bool(true), Bool(true)] }
  2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(9371657), Bool(true), Bool(true)] }
  3. if ((InternalConstantInt(PreviousAction) Equal scalar(279)))
    1. IfStatementAnd ((LongtermAccessInt(Temp2) GreaterThanOrEqual scalar(6)))
    2. IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(280)))
    3. SwordGlow(SwordGlow { color: 0, blur_length: 0, point1_bone: 0, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 0, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 9371662, bone_id: 36, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.1 })
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  5. AsyncWait(4.0)
  6. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(194)
  3. SyncWait(8.0)
  4. SoundEffect1(222)
  5. SyncWait(8.0)
  6. SoundEffect1(225)
  7. SyncWait(15.0)
  8. SoundEffect1(127)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(2.0)
  3. SlopeContourStand { leg_bone_parent: 2 }
  4. AsyncWait(5.0)
  5. SlopeContourStand { leg_bone_parent: 0 }
  6. AsyncWait(12.0)
  7. SlopeContourFull { hip_n_or_top_n: 2, trans_bone: 3 }
  8. AsyncWait(16.0)
  9. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }