PM3.02 - R.O.B - Subaction - EscapeF

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 |

Stats

IASA: None
Fully Intangible: 4-15
Direction Reverse Frames: 16
Subaction Index: 0x44

Scripts

Main

  1. AsyncWait(3.0)
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. AsyncWait(15.0)
  4. ChangeHurtBoxStateAll { state: Normal }
  5. ReverseDirection

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  2. AsyncWait(4.0)
  3. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  4. loop Infinite times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. SyncWait(5.0)

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(5976)
  3. SyncWait(2.0)
  4. SoundEffect1(5941)
  5. SyncWait(9.0)
  6. SoundEffect1(5941)
  7. SyncWait(9.0)
  8. SoundEffect1(5941)
  9. SyncWait(9.0)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(5), Bool(true)] }
  2. AsyncWait(25.0)
  3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 5 }
  4. AsyncWait(30.0)
  5. SlopeContourFull { hip_n_or_top_n: 9, trans_bone: 3 }