PM3.02 - R.O.B - Subaction - ThrowHi

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Stats

IASA: None
Subaction Index: 0x74

Throw

Frame: 64

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
10 70 100 80 Normal Unique AerialAndGrounded 8 false

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 10, trajectory: 80, kbg: 100, wdsk: 0, bkb: 70, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 40, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  3. AsyncWait(64.0)
  4. ApplyThrow { unk0: 0, bone: 162, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
  5. FrameSpeedModifier { multiplier: 1.1334, unk: 0 }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 2, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. AsyncWait(12.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 10, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  4. AsyncWait(32.0)
  5. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2359306), Bool(false), Bool(true)] }
  6. AsyncWait(55.0)
  7. GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 12.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(112)
  3. SoundEffect1(114)
  4. SyncWait(13.0)
  5. SoundEffect1(5985)
  6. SoundVoiceLow
  7. SyncWait(41.0)
  8. SoundEffectOther1(5988)
  9. SoundEffectOther2(94)
  10. SoundEffect1(63)

Other

  1. SlopeContourStand { leg_bone_parent: 9 }
  2. AsyncWait(10.0)
  3. Rumble { unk1: 13, unk2: 0 }
  4. AsyncWait(60.0)
  5. Rumble { unk1: 14, unk2: 0 }
  6. ScreenShake { magnitude: 1 }