PM3.02 - Marth - Subaction - ThrowHi
            
            
            
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            Stats
            
                
                    | IASA: | 44 | 
                
                    | Direction Reverse Frames: | 13, 15 | 
                
                    | Subaction Index: | 0x74 | 
            
            Throw
            Frame: 12
            
                
                    
                        
                            | Dmg | BKB | KBG | Angle | Effect | Sound | Grab Target | Iframes | WDTS | 
                    
                    
                        
                            | 4 | 60 | 130 | 87 | Normal | Unique | AerialAndGrounded | 8 | true | 
                
             
            Scripts
            Main
            - SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 4, trajectory: 87, kbg: 130, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 45, kbg: 100, wdsk: 0, bkb: 40, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(12.0)
- ReverseDirection
- ApplyThrow { unk0: 0, bone: 70, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- AsyncWait(14.0)
- ReverseDirection
- AsyncWait(43.0)
- AllowInterrupts
GFX
            - AsyncWait(15.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
            - AsyncWait(1.0)
- SoundEffect1(112)
- SoundEffect1(114)
- SyncWait(11.0)
- SoundEffect1(111)
- SoundEffect1(112)
- SoundVoiceLow
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(12.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 13, unk2: 0 }