PM3.02 - Marth - Subaction - SpecialNLoop
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Subaction Index: | 0x1cf | 
            
            Scripts
            Main
            
GFX
            - FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 220 }
- SyncWait(1.0)
- FlashEffectOverlay { red: 100, green: 0, blue: 240, alpha: 0 }
- SetColorOfFlashEffectOverlay { transition_time: 90, red: 100, green: 0, blue: 240, alpha: 180 }
- loop Infinite times: - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 65, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 8.0, random_y_offset: 2.0, random_z_offset: 2.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 65, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 8.0, random_y_offset: 2.0, random_z_offset: 2.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
 
SFX
            - AsyncWait(1.0)
- SoundEffectTransient(4426)
Other
            - AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 2.0, stength: 200.0, speed: 2.0, size: 0.3, unk3: -4.0, unk4: 8.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 80 })
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(1.0)
- RumbleLoop { unk1: 2, unk2: 0 }