PM3.02 - Ike - Subaction - SpecialNLoop

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |

Stats

IASA: None
Subaction Index: 0x1cf

Scripts

Main

    GFX

    1. Goto(SpecialAirNLoop GFX 0x31f80)

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 2.0, stength: 130.0, speed: 2.0, size: 1.0, unk3: 0.0, unk4: 12.0, unk5: 30.0, unk6: 30.0, unk7: 30.0, unk8: 100 })
      3. AsyncWait(1.0)
      4. RumbleLoop { unk1: 2, unk2: 0 }
      5. loop Infinite times:
        1. if ((RandomAccessInt (0x0) GreaterThanOrEqual scalar(160)))
          1. SetColorOfFlashEffectOverlay { transition_time: 5, red: 0, green: 100, blue: 240, alpha: 80 }
          2. SyncWait(4.0)
          3. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 220 }
          4. ScreenShake { magnitude: 0 }
        2. SyncWait(1.0)