PM3.02 - Ike - Subaction - AttackLw41
            
            
            
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                1 |
                2 |
                3 |
                4 |
                5 |
                6 |
                7 |
                8 |
                9 |
                10 |
                11 |
                12 |
                13 |
                14 |
                15 |
                16 |
                17 |
                18 |
                19 |
                20 |
                21 |
                22 |
                23 |
                24 |
                25 |
                26 |
                27 |
                28 |
                29 |
                30 |
                31 |
                32 |
                33 |
                34 |
                35 |
                36 |
                37 |
                38 |
                39 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 
                    
                    36 | 
                
                
                    | Hitboxes active: | 
                    
                    8-11 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    8 | 
                
                
                    | Subaction Index: | 
                    
                    0x60 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:8-11
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Hitlag Mult | 
                            Shield Dmg | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            14 | 
                            30 | 
                            100 | 
                            140 | 
                            Slash | 
                            Slam | 
                            0.9 | 
                            7 | 
                            8 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            14 | 
                            30 | 
                            100 | 
                            140 | 
                            Slash | 
                            Slam | 
                            0.9 | 
                            7 | 
                            8 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            16 | 
                            30 | 
                            100 | 
                            140 | 
                            Slash | 
                            Slam | 
                            1.1 | 
                            8 | 
                            9 | 
                            9 | 
                                        | 
                        
                            
                            | 0 | 
                            3 | 
                            14 | 
                            30 | 
                            100 | 
                            140 | 
                            Slash | 
                            Slam | 
                            0.9 | 
                            7 | 
                            8 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            4 | 
                            11 | 
                            30 | 
                            100 | 
                            150 | 
                            Slash | 
                            Slam | 
                            0.7 | 
                            11 | 
                            6 | 
                            4 | 
                                        | 
                    
                
             
            Scripts
            Main
            - AsyncWait(7.0)
 - CreateHitBox(HitBoxArguments { bone_index: 37, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 140, wdsk: 0, kbg: 100, shield_damage: 7, bkb: 30, size: 2.65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 140, wdsk: 0, kbg: 100, shield_damage: 7, bkb: 30, size: 2.45, x_offset: -1.0, y_offset: 0.0, z_offset: 0.8, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 2, set_id: 0, damage: Constant(16.0), trajectory: 140, wdsk: 0, kbg: 100, shield_damage: 8, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 3, set_id: 0, damage: Constant(14.0), trajectory: 140, wdsk: 0, kbg: 100, shield_damage: 7, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 4, set_id: 0, damage: Constant(11.0), trajectory: 150, wdsk: 0, kbg: 100, shield_damage: 11, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 11.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(4.0)
 - DeleteAllHitBoxes
 - FrameSpeedModifier { multiplier: 0.8, unk: 0 }
 - CallEveryFrame { thread_id: 9, script: 0x2f9a8 }
 - AsyncWait(25.0)
 - RemoveCallEveryFrame { thread_id: 9 }
 - FrameSpeedModifier { multiplier: 1.5, unk: 0 }
 - AsyncWait(33.0)
 - AllowInterrupts
 
            GFX
            - AsyncWait(3.0)
 - SwordGlow(SwordGlow { color: 4, blur_length: 3, point1_bone: 70, point1_x_offset: 0.0, point1_y_offset: 2.8, point1_z_offset: 0.0, point2_bone: 70, point2_x_offset: 0.0, point2_y_offset: 14.3, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 2293761, bone_id: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
 - AsyncWait(6.0)
 - SoundEffectStop(105)
 - SoundEffect1(2421)
 - AsyncWait(7.0)
 - GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 - SoundEffect1(167)
 - SoundEffect1(5922)
 - AsyncWait(14.0)
 - DeleteSwordGlow { fade_time: 1 }
 
            SFX
            - Subroutine(0x9019fa90)
 
            Other
            - SlopeContourStand { leg_bone_parent: 6 }
 - AsyncWait(2.0)
 - SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 5 }
 - AsyncWait(7.0)
 - Rumble { unk1: 19, unk2: 0 }
 - AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 0.75, stength: 110.0, speed: 300.0, size: 0.8, unk3: 0.0, unk4: 12.0, unk5: 24.0, unk6: 24.0, unk7: 24.0, unk8: 40 })
 - AsyncWait(16.0)
 - EndAestheticWindEffect { unk: 0 }
 - AsyncWait(25.0)
 - SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 10 }