PM3.02 - Ike - Subaction - Attack12
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11 |
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15 |
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19 |
20 |
21 |
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27 |
Stats
IASA: |
18 |
Hitboxes active: |
3-4 |
Hitbox set 0 hits: |
3 |
Subaction Index: |
0x49 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-4
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
30 |
0 |
100 |
65 |
Normal |
Kick |
3 |
3 |
|
0 |
1 |
3 |
30 |
0 |
100 |
65 |
Normal |
Kick |
3 |
3 |
|
0 |
2 |
3 |
30 |
0 |
100 |
65 |
Normal |
Kick |
3 |
3 |
|
Scripts
Main
- AsyncWait(1.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 65, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 2.75, x_offset: 0.6, y_offset: 0.0, z_offset: 0.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 65, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 3.25, x_offset: 0.6, y_offset: 0.0, z_offset: 0.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 65, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 3.8, x_offset: 0.8, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(7.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(17.0)
- AllowInterrupts
GFX
- AsyncWait(2.0)
- SoundEffect1(55)
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(1.0)
- Subroutine(0x9019d080)
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(2.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(21.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }