PM3.02 - Ike - Subaction - SpecialSAirAttack

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Stats

IASA: 27
Hitboxes active: 2-3
Hitbox set 0 hits: 2
Subaction Index: 0x1de

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:2-3

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 0 7 50 120 70 Slash Slam 1.25 7 5 6
0 1 7 50 120 70 Slash Slam 1.25 7 5 6
0 2 7 50 120 70 Slash Slam 1.25 7 5 6
0 3 7 50 120 70 Slash Slam 1.25 7 5 6

Scripts

Main

  1. Goto(SpecialSAttack Main 0x31570)

GFX

  1. SwordGlow(SwordGlow { color: 4, blur_length: 5, point1_bone: 70, point1_x_offset: 0.0, point1_y_offset: 2.8, point1_z_offset: 0.0, point2_bone: 70, point2_x_offset: 0.0, point2_y_offset: 14.3, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 2293761, bone_id: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
  2. AsyncWait(8.0)
  3. DeleteSwordGlow { fade_time: 1 }
  4. AsyncWait(19.0)
  5. LedgeGrabEnable(EnableInFront)

SFX

  1. Goto(SpecialSAttack SFX 0x2fb68)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. UnknownEvent { namespace: 0x14, code: 0x7, unk1: 0x0, arguments: [Value(0), Scalar(3.0), Scalar(130.0), Scalar(300.0), Scalar(1.0), Scalar(0.0), Scalar(12.0), Scalar(24.0), Scalar(24.0)] }
  3. Rumble { unk1: 19, unk2: 0 }
  4. AsyncWait(10.0)
  5. EndAestheticWindEffect { unk: 0 }