PM3.02 - Ike - Subaction - SpecialHi4
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Hitboxes active: | 
                    
                    1-4 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    1 | 
                
                
                    | Subaction Index: | 
                    
                    0x1e3 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:1-4
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Hitlag Mult | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            6 | 
                            50 | 
                            100 | 
                            60 | 
                            Slash | 
                            Slam | 
                            0.5 | 
                            4 | 
                            2 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            6 | 
                            50 | 
                            100 | 
                            60 | 
                            Slash | 
                            Slam | 
                            0.5 | 
                            4 | 
                            2 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            6 | 
                            50 | 
                            100 | 
                            60 | 
                            Slash | 
                            Slam | 
                            0.5 | 
                            4 | 
                            2 | 
                                        | 
                    
                
             
            Scripts
            Main
            - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 4.92, x_offset: 0.0, y_offset: 3.76, z_offset: 14.1, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 4.92, x_offset: 0.0, y_offset: 3.76, z_offset: 9.4, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 4.92, x_offset: 0.0, y_offset: 3.76, z_offset: 4.7, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - AsyncWait(4.0)
 - DeleteAllHitBoxes
 
            GFX
            - SyncWait(1.0)
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 13, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
 - GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
 
            SFX
            - SoundEffectStop(5900)
 - SoundEffect1(5844)
 
            Other
            - Rumble { unk1: 19, unk2: 0 }
 - ScreenShake { magnitude: 1 }
 - SlopeContourStand { leg_bone_parent: 6 }