PM3.02 - Ike - Subaction - SpecialSAttack
            
            
            
                |
                1 |
                2 |
                3 |
                4 |
                5 |
                6 |
                7 |
                8 |
                9 |
                10 |
                11 |
                12 |
                13 |
                14 |
                15 |
                16 |
                17 |
                18 |
                19 |
                20 |
                21 |
                22 |
                23 |
                24 |
                25 |
                26 |
                27 |
                28 |
                29 |
                30 |
                31 |
                32 |
                33 |
                34 |
                35 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 27 | 
                
                    | Hitboxes active: | 2-3 | 
                
                    | Hitbox set 0 hits: | 2 | 
                
                    | Subaction Index: | 0x1d9 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:2-3
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 7 | 50 | 120 | 70 | Slash | Slam | 1.25 | 7 | 5 | 6 |            | 
                            
                            | 0 | 1 | 7 | 50 | 120 | 70 | Slash | Slam | 1.25 | 7 | 5 | 6 |            | 
                            
                            | 0 | 2 | 7 | 50 | 120 | 70 | Slash | Slam | 1.25 | 7 | 5 | 6 |            | 
                            
                            | 0 | 3 | 7 | 50 | 120 | 70 | Slash | Slam | 1.25 | 7 | 5 | 6 |            | 
                
             
            Scripts
            Main
            - AsyncWait(1.0)
- if (BoolIsTrue RandomAccessBool (0x22)) - CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 15, bkb: 50, size: 3.7, x_offset: -1.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 3, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 1, set_id: 0, damage: Constant(18.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 15, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 3, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 2, set_id: 0, damage: Constant(18.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 15, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 3, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 3, set_id: 0, damage: Constant(18.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 15, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: 11.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 3, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- if (OnGround) - IfStatementAnd (ButtonNotPressed value(0))
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(45.0), trajectory: 75, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 300, size: 5.0, x_offset: 0.0, y_offset: 6.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 0.21, sdi_mult: 0.0, effect: Paralyze, unk1: false, sound_level: 2, unk2: false, sound: Unknown(112), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: false, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: false, can_hit12: false, can_hit13: false, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 35, graphic: 6, bone: 0, x_offset: 0.0, y_offset: 8.0, z_offset: -6.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SoundEffect1(5914)
 
 
- else- CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 70, wdsk: 0, kbg: 120, shield_damage: 7, bkb: 50, size: 3.7, x_offset: -1.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 70, wdsk: 0, kbg: 120, shield_damage: 7, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 70, wdsk: 0, kbg: 120, shield_damage: 7, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 3, set_id: 0, damage: Constant(7.0), trajectory: 70, wdsk: 0, kbg: 120, shield_damage: 7, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: 11.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 
- AsyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(6.0)
- LedgeGrabEnable(EnableInFrontAndBehind)
- if ((RandomAccessInt (0xd) Equal scalar(46))) - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
 
- else- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
 
- if (not(OnGround)) - UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 13 }), Bool(true)] }
 
- AsyncWait(10.0)
- LedgeGrabEnable(EnableInFront)
- AsyncWait(22.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x15) }
- AsyncWait(26.0)
- if (OnGround) - IfStatementAnd (not(BoolIsTrue RandomAccessBool (0x21)))
- AllowInterrupts
 
GFX
            - SwordGlow(SwordGlow { color: 4, blur_length: 5, point1_bone: 70, point1_x_offset: 0.0, point1_y_offset: 2.8, point1_z_offset: 0.0, point2_bone: 70, point2_x_offset: 0.0, point2_y_offset: 14.3, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 2293761, bone_id: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(3.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 5.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- if (BoolIsTrue RandomAccessBool (0x21)) - ScreenShake { magnitude: 2 }
- ChangeSubaction(SpecialSAttackCritical)
 
- AsyncWait(8.0)
- DeleteSwordGlow { fade_time: 1 }
- if (BoolIsTrue RandomAccessBool (0x21)) - FrameSpeedModifier { multiplier: 0.12, unk: 0 }
- UnlimitedScreenTint(UnlimitedScreenTint { tint_id: 0, transition_in_time: 15, red: 255, green: 0, blue: 0, alpha: 70 })
- BoolVariableSetTrue { variable: LongtermAccessBool (0x43) }
- AsyncWait(14.0)
- FrameSpeedModifier { multiplier: 1.3334, unk: 0 }
- UnlimitedScreenTint(UnlimitedScreenTint { tint_id: 0, transition_in_time: 10, red: 255, green: 0, blue: 0, alpha: 0 })
- BoolVariableSetFalse { variable: LongtermAccessBool (0x43) }
- AsyncWait(18.0)
- FrameSpeedModifier { multiplier: 1.8, unk: 0 }
- AsyncWait(27.0)
- CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (OnGround) }
 
SFX
            - SoundEffectStop(5912)
- SoundEffect1(5913)
- if (BoolIsTrue RandomAccessBool (0x22)) - SoundEffect1(2400)
 
- else- SoundEffect1(2398)
 
- AsyncWait(1.0)
- loop 2 times: - if (HitboxConnects) - IntVariableSet { variable: RandomAccessInt (0xd), value: 46 }
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableMultiply { variable: RandomAccessFloat (0x5), value: 0.8 }
- Subroutine(0x2fc10)
- if ((LongtermAccessFloat(CurryAngle1) GreaterThan scalar(26))) - BoolVariableSetTrue { variable: RandomAccessBool (0x21) }
 
 
- SyncWait(1.0)
 
Other
            - UnknownEvent { namespace: 0x14, code: 0x7, unk1: 0x0, arguments: [Value(0), Scalar(3.0), Scalar(130.0), Scalar(300.0), Scalar(1.0), Scalar(0.0), Scalar(12.0), Scalar(24.0), Scalar(24.0)] }
- Rumble { unk1: 19, unk2: 0 }
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(10.0)
- EndAestheticWindEffect { unk: 0 }