PM3.02 - Ike - Subaction - FinalStart
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Stats
IASA: |
None |
Fully Intangible: |
1-19 |
Hitboxes active: |
13-14 |
Hitbox set 0 hits: |
13 |
Subaction Index: |
0x1ec |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:13-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
50 |
100 |
70 |
Slash |
Unknown(112) |
false |
2 |
0 |
false |
4 |
9 |
|
0 |
1 |
5 |
50 |
100 |
75 |
Slash |
Unknown(112) |
false |
2 |
0 |
false |
4 |
9 |
|
0 |
2 |
5 |
50 |
100 |
80 |
Slash |
Unknown(112) |
false |
2 |
0 |
false |
4 |
9 |
|
0 |
3 |
5 |
50 |
100 |
85 |
Slash |
Unknown(112) |
false |
2 |
0 |
false |
4 |
9 |
|
0 |
4 |
5 |
50 |
100 |
70 |
Slash |
Unknown(112) |
false |
2 |
0 |
false |
4 |
9 |
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Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- UnknownEvent { namespace: 0x1a, code: 0x3, unk1: 0x0, arguments: [Scalar(25.0), Scalar(0.0), Scalar(0.0), Scalar(0.0)] }
- CameraCloseup(CameraCloseup { zoom_time: 5, unk: 0, distance: 1.5, x_angle: 0.0, y_angle: 0.0 })
- TimeManipulation(4, 30)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- BoolVariableSetTrue { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
- GenerateArticle { article_id: 0, subaction_only: true }
- AsyncWait(12.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 70, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 11.0, x_offset: 0.0, y_offset: 0.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 0.0, effect: Slash, unk1: false, sound_level: 3, unk2: false, sound: Unknown(112), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 70, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 15.0, x_offset: 0.0, y_offset: 9.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 0.0, effect: Slash, unk1: false, sound_level: 3, unk2: false, sound: Unknown(112), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 70, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 15.0, x_offset: 0.0, y_offset: 20.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 0.0, effect: Slash, unk1: false, sound_level: 3, unk2: false, sound: Unknown(112), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 70, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 85, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 13.0, x_offset: 0.0, y_offset: 32.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 0.0, effect: Slash, unk1: false, sound_level: 3, unk2: false, sound: Unknown(112), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(5.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 17.0, x_offset: 0.0, y_offset: 8.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 0.0, effect: Slash, unk1: false, sound_level: 3, unk2: false, sound: Unknown(112), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- AsyncWait(14.0)
- DeleteAllHitBoxes
- ModelChanger { reference: 1, switch_index: 0, bone_group_index: -1 }
- AsyncWait(19.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(40.0)
- CameraNormal
GFX
- AsyncWait(11.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 253, graphic: 3, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(12.0)
- SoundEffectVictory(5874)
Other
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(12.0)
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(13.0)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(32.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }