PM3.02 - Ike - Subaction - SwingDash_4

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Stats

IASA: None
Hitboxes active: 8-11
Hitbox set 0 hits: 8
Subaction Index: 0x140

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-11

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 2 6 50 70 361 Flower Punch 4 4
0 3 6 50 70 361 Flower Punch 4 4

Scripts

Main

  1. AsyncWait(7.0)
  2. Subroutine(External: gameAnimCmd_LipStickSwingDashCommon)
  3. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 69, new_x_offset: 0.0, new_y_offset: -3.0, new_z_offset: 0.0 })
  4. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 65, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. AsyncWait(11.0)
  6. DeleteAllHitBoxes

GFX

    SFX

      Other

      1. AsyncWait(7.0)
      2. Rumble { unk1: 13, unk2: 0 }
      3. AsyncWait(12.0)
      4. SlopeContourFull { hip_n_or_top_n: 4, trans_bone: 2 }
      5. AsyncWait(36.0)
      6. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }