PM3.02 - Ike - Subaction - SpecialAirNLoop

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Stats

IASA: None
Subaction Index: 0x1d3

Scripts

Main

    GFX

    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 35, graphic: 2, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    2. SyncWait(1.0)
    3. FlashEffectOverlay { red: 0, green: 100, blue: 240, alpha: 0 }
    4. SetColorOfFlashEffectOverlay { transition_time: 170, red: 0, green: 100, blue: 240, alpha: 180 }
    5. loop 8 times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 48, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
      3. SyncWait(4.0)
      4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 48, bone: 70, x_offset: 0.0, y_offset: 2.6, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
      5. SyncWait(4.0)
      6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 48, bone: 70, x_offset: 0.0, y_offset: 5.2, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
      7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      8. SyncWait(4.0)
      9. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 48, bone: 70, x_offset: 0.0, y_offset: 7.8, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
      10. SyncWait(4.0)
      11. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 48, bone: 70, x_offset: 0.0, y_offset: 10.4, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
      12. SyncWait(4.0)
      13. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 48, bone: 70, x_offset: 0.0, y_offset: 13.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
    6. loop 5 times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 48, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
      3. SyncWait(3.0)
      4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 48, bone: 70, x_offset: 0.0, y_offset: 3.25, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
      5. SyncWait(3.0)
      6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 48, bone: 70, x_offset: 0.0, y_offset: 6.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
      7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      8. SyncWait(3.0)
      9. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 48, bone: 70, x_offset: 0.0, y_offset: 9.75, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
      10. SyncWait(3.0)
      11. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 48, bone: 70, x_offset: 0.0, y_offset: 13.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 2.0, stength: 130.0, speed: 2.0, size: 1.0, unk3: 0.0, unk4: 12.0, unk5: 30.0, unk6: 30.0, unk7: 30.0, unk8: 100 })
      3. AsyncWait(1.0)
      4. RumbleLoop { unk1: 2, unk2: 0 }