PM3.02 - Marth - Subaction - Swing1

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 |

Stats

IASA: None
Hitboxes active: 7-8
Hitbox set 0 hits: 7
Subaction Index: 0x121

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-8

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Shield Dmg Shieldstun Hitlag Targets
0 3 5 10 80 361 Slash Unknown(24) AD 2 4 4

Scripts

Main

  1. BeamSwordTrail { unk: 100 }
  2. AsyncWait(4.0)
  3. ItemSetProperty { unk1: 2, unk2: 2.0 }
  4. AsyncWait(6.0)
  5. Subroutine(External: gameAnimCmd_SwordSwing1Common)
  6. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 34, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  7. AsyncWait(8.0)
  8. DeleteAllHitBoxes
  9. ItemSetProperty { unk1: 2, unk2: 0.5 }
  10. AsyncWait(12.0)
  11. ItemSetProperty { unk1: 5, unk2: 1.0 }

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(6.0)
      3. Rumble { unk1: 16, unk2: 0 }