PM3.02 - R.O.B - Subaction - AppealSL

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Stats

IASA: 100
Subaction Index: 0x1bf

Scripts

Main

  1. AsyncWait(99.0)
  2. AllowInterrupts

GFX

  1. Goto(AppealSR GFX 0xbf80)

SFX

  1. AsyncWait(1.0)
  2. SoundEffectTransient(5952)
  3. SyncWait(4.0)
  4. UnknownEvent { namespace: 0xa, code: 0x6, unk1: 0x0, arguments: [] }
  5. SyncWait(1.0)
  6. SoundEffectTransient(5951)
  7. SyncWait(9.0)
  8. UnknownEvent { namespace: 0xa, code: 0x6, unk1: 0x0, arguments: [] }
  9. SyncWait(1.0)
  10. SoundEffectTransient(5950)
  11. SyncWait(9.0)
  12. UnknownEvent { namespace: 0xa, code: 0x6, unk1: 0x0, arguments: [] }
  13. SoundEffectTransient(5959)
  14. SyncWait(62.0)
  15. UnknownEvent { namespace: 0xa, code: 0x6, unk1: 0x0, arguments: [] }
  16. SyncWait(3.0)
  17. SoundEffectTransient(5948)
  18. SyncWait(7.0)
  19. UnknownEvent { namespace: 0xa, code: 0x6, unk1: 0x0, arguments: [] }
  20. SyncWait(5.0)
  21. SoundEffectTransient(5948)
  22. SyncWait(5.0)
  23. UnknownEvent { namespace: 0xa, code: 0x6, unk1: 0x0, arguments: [] }
  24. SyncWait(5.0)
  25. SoundEffectTransient(5951)
  26. SyncWait(8.0)
  27. UnknownEvent { namespace: 0xa, code: 0x6, unk1: 0x0, arguments: [] }

Other

  1. ItemVisibility(false)
  2. SlopeContourStand { leg_bone_parent: 9 }
  3. AsyncWait(1.0)
  4. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 5 }
  5. AsyncWait(10.0)
  6. RumbleLoop { unk1: 9, unk2: 20 }
  7. AsyncWait(18.0)
  8. RumbleLoop { unk1: 9, unk2: 60 }
  9. AsyncWait(100.0)
  10. Rumble { unk1: 16, unk2: 0 }
  11. AsyncWait(110.0)
  12. Rumble { unk1: 16, unk2: 0 }
  13. SlopeContourFull { hip_n_or_top_n: 9, trans_bone: 5 }