PM3.02 - Mewtwo - Subaction - SpecialSThrow

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 |

Stats

IASA: None
Subaction Index: 0x1d8

Throw

Frame: 31

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
10 75 20 85 Unknown(10) Unique AerialAndGrounded 8 false

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 10, trajectory: 85, kbg: 20, wdsk: 0, bkb: 75, effect: Unknown(10), unk0: 0.0, unk1: 1.0, unk2: 0.0, unk3: 2, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 6, trajectory: 361, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  4. AsyncWait(31.0)
  5. ApplyThrow { unk0: 0, bone: 70, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
  6. AsyncWait(40.0)

GFX

  1. SetVelocity { x_vel: 0.0, y_vel: 0.0 }
  2. AsyncWait(28.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 106, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  4. FlashEffectOverlay { red: 130, green: 0, blue: 210, alpha: 85 }
  5. SyncWait(2.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  7. FlashEffectOverlay { red: 250, green: 0, blue: 200, alpha: 75 }
  8. SyncWait(2.0)
  9. SetColorOfFlashEffectOverlay { transition_time: 5, red: 250, green: 0, blue: 200, alpha: 0 }
  10. SyncWait(5.0)
  11. RemoveFlashEffect

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(58)
  3. SoundEffect1(9685)
  4. SyncWait(28.0)
  5. SoundEffect1(9696)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(21.0)
  3. Rumble { unk1: 15, unk2: 0 }
  4. AsyncWait(40.0)