PM3.02 - Mewtwo - Subaction - DamageHi1

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |

Stats

IASA: None
Subaction Index: 0x98

Scripts

Main

    GFX

    1. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
    2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(9371656), Bool(true), Bool(true)] }
    3. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(9371657), Bool(true), Bool(true)] }
    4. if ((InternalConstantInt(PreviousAction) Equal scalar(281)))
      1. IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(274)))
      2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(9371662), Bool(true), Bool(true)] }

    SFX

      Other

      1. AsyncWait(9.0)
      2. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }