PM3.02 - Mewtwo - Subaction - EscapeB
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Stats
IASA: |
None |
Fully Intangible: |
4-19 |
Subaction Index: |
0x45 |
Scripts
Main
- AsyncWait(3.0)
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(19.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(39.0)
- AllowInterrupts
GFX
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(9371656), Bool(true), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(9371657), Bool(true), Bool(true)] }
- if ((InternalConstantInt(PreviousAction) Equal scalar(279)))
- IfStatementAnd ((LongtermAccessInt(Temp2) GreaterThanOrEqual scalar(6)))
- IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(280)))
- SwordGlow(SwordGlow { color: 0, blur_length: 0, point1_bone: 0, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 0, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 9371662, bone_id: 36, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.1 })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(4.0)
- SoundEffect1(194)
- SyncWait(8.0)
- SoundEffect1(222)
- SyncWait(8.0)
- SoundEffect1(225)
- SyncWait(15.0)
- SoundEffect1(127)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(6.0)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(30.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }