PM3.02 - Pikachu - Subaction - AttackS4S_1

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Stats

IASA: None
Hitboxes active: 2-9
Hitbox set 0 hits: 2
Subaction Index: 0x58

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:2-4

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 21 25 92 361 Electric Shock false 11 9

Frames:5-7

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 19 25 95 361 Electric Shock false 10 9
0 1 19 25 90 361 Electric Shock false 10 9

Frames:8-9

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 18 22 95 361 Electric Shock 10 8
0 1 18 22 90 361 Electric Shock 10 8
0 2 18 22 85 361 Electric Shock 10 8

Scripts

Main

  1. AsyncWait(1.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(21.0), trajectory: 361, wdsk: 0, kbg: 92, shield_damage: 0, bkb: 25, size: 2.89, x_offset: 0.0, y_offset: 3.87, z_offset: 8.09, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
  3. AsyncWait(4.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(19.0), trajectory: 361, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 25, size: 4.3, x_offset: 0.0, y_offset: 3.16, z_offset: 8.09, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(19.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 25, size: 4.3, x_offset: 0.0, y_offset: 3.16, z_offset: 13.71, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
  6. AsyncWait(7.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 361, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 22, size: 3.99, x_offset: 0.0, y_offset: 3.16, z_offset: 8.09, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(18.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 22, size: 4.32, x_offset: 0.0, y_offset: 3.16, z_offset: 13.71, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(18.0), trajectory: 361, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 22, size: 5.32, x_offset: 0.0, y_offset: 3.16, z_offset: 19.34, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
  10. SyncWait(2.0)
  11. DeleteAllHitBoxes

GFX

  1. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 8, graphic: 2, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(3248)
  3. SoundEffectStop(191)
  4. SoundEffect1(3342)

Other

  1. SlopeContourStand { leg_bone_parent: 1 }
  2. RumbleLoop { unk1: 2, unk2: 24 }
  3. ScreenShake { magnitude: 0 }
  4. AsyncWait(30.0)
  5. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 5 }