PM3.02 - Pikachu - Subaction - HeavyWalk2

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Stats

IASA: None
Subaction Index: 0xfd

Scripts

Main

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. AsyncWait(5.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  4. AsyncWait(10.0)
  5. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  6. AsyncWait(25.0)
  7. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

    SFX

    1. AsyncWait(10.0)
    2. SoundEffect2(3370)
    3. SyncWait(10.0)
    4. SoundEffect2(3368)

    Other

    1. Rumble { unk1: 16, unk2: 0 }