PM3.02 - Pikachu - Subaction - SpecialN

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Stats

IASA: None
Subaction Index: 0x1ce

Scripts

Main

  1. AsyncWait(18.0)
  2. Subroutine(0x15450)
  3. FrameSpeedModifier { multiplier: 1.35, unk: 0 }

GFX

  1. AsyncWait(16.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 13, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. loop Infinite times:
    1. FlashEffectOverlay { red: 0, green: 0, blue: 255, alpha: 50 }
    2. SyncWait(1.0)
    3. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 90 }
    4. SyncWait(1.0)
    5. RemoveFlashEffect
    6. SyncWait(1.0)

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(3242)
  3. SyncWait(17.0)
  4. SoundEffect1(3358)

Other

  1. RumbleLoop { unk1: 9, unk2: 17 }
  2. AsyncWait(15.0)
  3. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
  4. AsyncWait(17.0)
  5. Rumble { unk1: 13, unk2: 0 }
  6. AsyncWait(43.0)
  7. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 10 }