PM3.02 - Pikachu - Subaction - LandingFallSpecial

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Stats

IASA: 32
Subaction Index: 0x33

Scripts

Main

  1. if ((InternalConstantInt(PreviousAction) Equal scalar(14)))
    1. ChangeSubactionRestartFrame(SpecialHiEnd)
  2. if ((InternalConstantInt(PreviousAction) Equal scalar(16)))
    1. AsyncWait(4.0)
    2. AllowInterrupts

GFX

  1. SyncWait(0.1)
  2. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(0.0)
  2. SoundEffectOther2(95)
  3. SyncWait(20.0)
  4. SoundEffect1(3330)

Other

  1. SlopeContourStand { leg_bone_parent: 1 }
  2. Rumble { unk1: 17, unk2: 0 }
  3. AsyncWait(20.0)
  4. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 10 }