PM3.02 - Snake - Subaction - AttackLwShank
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Stats
IASA: |
None |
Hitboxes active: |
6-8 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x4b |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
45 |
45 |
95 |
Slash |
Slash |
0.5 |
0.25 |
3 |
4 |
2 |
|
0 |
1 |
5 |
45 |
45 |
95 |
Slash |
Slash |
0.5 |
0.25 |
3 |
4 |
2 |
|
0 |
2 |
5 |
45 |
45 |
95 |
Slash |
Slash |
0.5 |
0.25 |
3 |
4 |
2 |
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Scripts
Main
- GenerateArticle { article_id: 2, subaction_only: true }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(2)] }
- AsyncWait(5.0)
- SoundEffect1(168)
- SoundEffect1(57)
- SoundEffect1(57)
- SoundVoiceLow
- CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 95, wdsk: 0, kbg: 45, shield_damage: 3, bkb: 45, size: 2.75, x_offset: 0.0, y_offset: 0.0, z_offset: -4.5, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.25, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 95, wdsk: 0, kbg: 45, shield_damage: 3, bkb: 45, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.25, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 45, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 95, wdsk: 0, kbg: 45, shield_damage: 3, bkb: 45, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.25, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(8.0)
- DeleteAllHitBoxes
- AsyncWait(24.0)
- ArticleRemove(2)
GFX
SFX
- AsyncWait(5.0)
Other
- Goto(AttackLw3 Other 0x28a0)