PM3.02 - Snake - Subaction - AttackLwShank

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Stats

IASA: None
Hitboxes active: 6-8
Hitbox set 0 hits: 6
Subaction Index: 0x4b

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-8

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult SDI Mult Shield Dmg Shieldstun Hitlag Targets
0 0 5 45 45 95 Slash Slash 0.5 0.25 3 4 2
0 1 5 45 45 95 Slash Slash 0.5 0.25 3 4 2
0 2 5 45 45 95 Slash Slash 0.5 0.25 3 4 2

Scripts

Main

  1. GenerateArticle { article_id: 2, subaction_only: true }
  2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(2)] }
  3. AsyncWait(5.0)
  4. SoundEffect1(168)
  5. SoundEffect1(57)
  6. SoundEffect1(57)
  7. SoundVoiceLow
  8. CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 95, wdsk: 0, kbg: 45, shield_damage: 3, bkb: 45, size: 2.75, x_offset: 0.0, y_offset: 0.0, z_offset: -4.5, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.25, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 95, wdsk: 0, kbg: 45, shield_damage: 3, bkb: 45, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.25, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 45, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 95, wdsk: 0, kbg: 45, shield_damage: 3, bkb: 45, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.25, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  11. AsyncWait(8.0)
  12. DeleteAllHitBoxes
  13. AsyncWait(24.0)
  14. ArticleRemove(2)

GFX

    SFX

    1. AsyncWait(5.0)

    Other

    1. Goto(AttackLw3 Other 0x28a0)