PM3.02 - Snake - Subaction - AttackS4S2

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Stats

IASA: 40
Hitboxes active: 10-14
Hitbox set 0 hits: 10
Subaction Index: 0x59

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-12

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 0 12 40 110 37 Slash Slash 1.45 4 7 10

Frame:13

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 0 12 40 110 37 Slash Slash 1.45 4 7 10
0 1 12 40 110 37 Slash Slash 1.45 4 7 10

Frame:14

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 0 12 40 110 37 Slash Slash 1.45 4 7 10
0 1 12 40 110 37 Slash Slash 1.45 4 7 10
0 2 12 40 110 37 Slash Slash 1.45 4 7 10

Scripts

Main

  1. GenerateArticle { article_id: 2, subaction_only: true }
  2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(2)] }
  3. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  4. AsyncWait(9.0)
  5. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  6. CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 37, wdsk: 0, kbg: 110, shield_damage: 4, bkb: 40, size: 5.5, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.45, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  7. AsyncWait(12.0)
  8. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 37, wdsk: 0, kbg: 110, shield_damage: 4, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 12.5, z_offset: 12.5, tripping_rate: 0.0, hitlag_mult: 1.45, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  9. SyncWait(1.0)
  10. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 37, wdsk: 0, kbg: 110, shield_damage: 4, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 7.25, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 1.45, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  11. AsyncWait(14.0)
  12. DeleteAllHitBoxes
  13. AsyncWait(39.0)
  14. AllowInterrupts
  15. ArticleRemove(2)

GFX

  1. AsyncWait(6.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 46, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. AsyncWait(9.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 13, bone: 0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  5. AsyncWait(11.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 19, bone: 0, x_offset: 4.0, y_offset: 8.0, z_offset: -3.0, x_rotation: 230.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.15, randomize: None, terminate_with_animation: false })

SFX

  1. AsyncWait(8.0)
  2. SoundEffect1(6468)
  3. SoundVoiceLow
  4. SoundEffect1(168)
  5. SoundEffect1(57)
  6. SoundEffect1(57)

Other

  1. AsyncWait(9.0)
  2. UnknownEvent { namespace: 0x1a, code: 0x0, unk1: 0x0, arguments: [Scalar(2.0)] }
  3. Rumble { unk1: 17, unk2: 0 }