PM3.02 - Snake - Subaction - AttackS4S2
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
Stats
IASA: |
40 |
Hitboxes active: |
10-14 |
Hitbox set 0 hits: |
10 |
Subaction Index: |
0x59 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
40 |
110 |
37 |
Slash |
Slash |
1.45 |
4 |
7 |
10 |
|
Frame:13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
40 |
110 |
37 |
Slash |
Slash |
1.45 |
4 |
7 |
10 |
|
0 |
1 |
12 |
40 |
110 |
37 |
Slash |
Slash |
1.45 |
4 |
7 |
10 |
|
Frame:14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
40 |
110 |
37 |
Slash |
Slash |
1.45 |
4 |
7 |
10 |
|
0 |
1 |
12 |
40 |
110 |
37 |
Slash |
Slash |
1.45 |
4 |
7 |
10 |
|
0 |
2 |
12 |
40 |
110 |
37 |
Slash |
Slash |
1.45 |
4 |
7 |
10 |
|
Scripts
Main
- GenerateArticle { article_id: 2, subaction_only: true }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(2)] }
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(9.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 37, wdsk: 0, kbg: 110, shield_damage: 4, bkb: 40, size: 5.5, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.45, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(12.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 37, wdsk: 0, kbg: 110, shield_damage: 4, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 12.5, z_offset: 12.5, tripping_rate: 0.0, hitlag_mult: 1.45, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 37, wdsk: 0, kbg: 110, shield_damage: 4, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 7.25, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 1.45, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(14.0)
- DeleteAllHitBoxes
- AsyncWait(39.0)
- AllowInterrupts
- ArticleRemove(2)
GFX
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 46, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(9.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 13, bone: 0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(11.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 19, bone: 0, x_offset: 4.0, y_offset: 8.0, z_offset: -3.0, x_rotation: 230.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.15, randomize: None, terminate_with_animation: false })
SFX
- AsyncWait(8.0)
- SoundEffect1(6468)
- SoundVoiceLow
- SoundEffect1(168)
- SoundEffect1(57)
- SoundEffect1(57)
Other
- AsyncWait(9.0)
- UnknownEvent { namespace: 0x1a, code: 0x0, unk1: 0x0, arguments: [Scalar(2.0)] }
- Rumble { unk1: 17, unk2: 0 }