PM3.02 - Wario - Subaction - ShoulderChargeJet

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Stats

IASA: None
Hitboxes active: 11-25
Hitbox set 0 hits: 11
Subaction Index: 0x1ea

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:11-25

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Direct Hitlag Mult Remain Grabbed Shieldstun Hitlag Targets
0 0 15 50 80 361 Normal MagicZap AD false false 1.4 true 8 11
0 1 15 50 80 361 Normal MagicZap AD false false 1.4 true 8 11

Scripts

Main

  1. AsyncWait(10.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool (0x79) }
  3. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 9.0, z_offset: 2.5, tripping_rate: 0.0, hitlag_mult: 1.4, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  4. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 3.0, x_offset: 0.0, y_offset: 3.5, z_offset: 1.5, tripping_rate: 0.0, hitlag_mult: 1.4, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  5. AsyncWait(25.0)
  6. DeleteAllHitBoxes
  7. BoolVariableSetFalse { variable: RandomAccessBool (0x79) }

GFX

  1. AsyncWait(0.5)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 106, bone: 427, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: None, terminate_with_animation: true })
  3. SoundEffectOther1(4850)
  4. AsyncWait(3.0)
  5. SoundEffect1(1891)
  6. AsyncWait(9.0)
  7. GraphicEffect(GraphicEffect { graphic: 42, bone: 400, x_offset: 0.0, y_offset: 5.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 30.0, z_rotation: -90.0, scale: 0.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 400, x_offset: 6.0, y_offset: 7.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 30.0, z_rotation: -90.0, scale: 0.25, randomize: None, terminate_with_animation: true })
  9. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 400, x_offset: 6.0, y_offset: 7.0, z_offset: -6.0, x_rotation: 0.0, y_rotation: -30.0, z_rotation: -90.0, scale: 0.25, randomize: None, terminate_with_animation: true })
  10. FlashEffectOverlay { red: 247, green: 255, blue: 55, alpha: 100 }
  11. SyncWait(2.0)
  12. RemoveFlashEffect
  13. SyncWait(1.0)
  14. GraphicEffect(GraphicEffect { graphic: 8, bone: 400, x_offset: 0.0, y_offset: 5.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.24, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  15. FlashEffectOverlay { red: 0, green: 185, blue: 255, alpha: 100 }
  16. SyncWait(2.0)
  17. RemoveFlashEffect
  18. SyncWait(1.0)
  19. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 400, x_offset: 6.0, y_offset: 7.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 30.0, z_rotation: -90.0, scale: 0.25, randomize: None, terminate_with_animation: true })
  20. FlashEffectOverlay { red: 255, green: 37, blue: 32, alpha: 100 }
  21. GraphicEffect(GraphicEffect { graphic: 8, bone: 400, x_offset: 0.0, y_offset: 5.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.24, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 40.0, random_y_rotation: 40.0, random_z_rotation: 40.0, terminate_with_animation: true })
  22. SyncWait(2.0)
  23. RemoveFlashEffect
  24. SyncWait(1.0)
  25. GraphicEffect(GraphicEffect { graphic: 8, bone: 400, x_offset: 0.0, y_offset: 5.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.24, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 40.0, random_y_rotation: 40.0, random_z_rotation: 40.0, terminate_with_animation: true })

SFX

  1. AsyncWait(10.0)
  2. loop 10 times:
    1. if ((InternalConstantInt(ControlStickXAxisRelative) LessThan scalar(-0.85)))
      1. SetVelocity { x_vel: 1.2, y_vel: -0.15 }
      2. DeleteAllHitBoxes
      3. RemoveFlashEffect
      4. SetAnimationAndTimerFrame(23.0)
    2. SyncWait(1.0)

Other

  1. if (not(BoolIsTrue RandomAccessBool (0x7a)))
    1. RumbleLoop { unk1: 2, unk2: 0 }
    2. DisableMovement(DisableVertical)
    3. AsyncWait(1.0)
    4. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
    5. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.4, x_set: true, y_set: true })
    6. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
    7. AsyncWait(9.0)
    8. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
    9. if ((InternalConstantInt(ControlStickYAxis) GreaterThan scalar(0.2)))
      1. SetVelocity { x_vel: 2.65, y_vel: 0.9 }
    10. else
      1. if ((InternalConstantInt(ControlStickYAxis) LessThan scalar(-0.2)))
        1. SetVelocity { x_vel: 2.65, y_vel: -0.9 }
      2. else
        1. SetVelocity { x_vel: 2.7, y_vel: 0.0 }
    11. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
    12. AsyncWait(18.0)
    13. SetVelocity { x_vel: 1.2, y_vel: -0.175 }
    14. AsyncWait(24.0)
    15. DisableMovement2(DisableVertical)
    16. AsyncWait(25.0)
    17. LedgeGrabEnable(EnableInFrontAndBehind)