PM3.02 - Wario - Subaction - ThrowFCharge
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Stats
IASA: |
None |
Subaction Index: |
0x4b |
Scripts
Main
- IntVariableSet { variable: LongtermAccessInt(StarRemainingTime), value: 7 }
- AsyncWait(4.0)
- loop 3 times:
- loop 7 times:
- if (ButtonNotPressed value(0))
- ChangeSubactionRestartFrame(ThrowFStrong_1)
- SyncWait(1.0)
- IntVariableIncrement { variable: LongtermAccessInt(StarRemainingTime) }
- AsyncWait(25.0)
- ChangeSubactionRestartFrame(ThrowFStrong_1)
GFX
- AsyncWait(4.0)
- loop 3 times:
- GraphicEffect(GraphicEffect { graphic: 26, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 10.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- FlashEffectOverlay { red: 247, green: 255, blue: 55, alpha: 100 }
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(1.0)
- FlashEffectOverlay { red: 0, green: 185, blue: 255, alpha: 100 }
- SyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 478, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 4.0, random_z_offset: 4.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- RemoveFlashEffect
- SyncWait(1.0)
- FlashEffectOverlay { red: 255, green: 37, blue: 32, alpha: 100 }
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(1.0)
SFX
- SoundEffect1(1886)
- SoundEffect1(1936)
- SoundEffect1(4789)
- SoundEffect1(4789)
Other