PM3.02 - Wario - Subaction - ShoulderChargeAir

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Stats

IASA: None
Hitboxes active: 9-41
Hitbox set 0 hits: 9
Subaction Index: 0x1ec

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:9-14

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Direct Hitlag Mult Remain Grabbed Shieldstun Hitlag Targets
0 0 12 50 91 361 Normal MagicZap AD false 1.4 true 7 9

Frames:15-26

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Direct Hitlag Mult Remain Grabbed Shieldstun Hitlag Targets
0 0 16 50 90 361 Normal MagicZap AD false 1.4 true 9 11

Frames:27-41

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Direct Hitlag Mult Remain Grabbed Shieldstun Hitlag Targets
0 0 21 50 80 361 Normal Unknown(64) AD false 1.4 true 11 13

Scripts

Main

  1. Goto(ShoulderCharge_1 Main 0x295c4)

GFX

  1. Goto(ShoulderCharge_1 GFX 0x2ac1c)

SFX

    Other

    1. if (not(BoolIsTrue RandomAccessBool (0x7a)))
      1. RumbleLoop { unk1: 2, unk2: 0 }
      2. DisableMovement(DisableVertical)
      3. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
      4. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.4, x_set: true, y_set: true })
      5. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
      6. AsyncWait(9.0)
      7. DisableMovement2(DisableVertical)
      8. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
      9. SetOrAddVelocity(SetOrAddVelocity { x_vel: 2.0, y_vel: 1.5, x_set: true, y_set: true })
      10. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }