PM3.02 - Wario - Subaction - SpecialNBite

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Stats

IASA: None
Fully Invincible: 1-5
Direction Reverse Frames: 25
Hitboxes active: 21-24
Hitbox set 0 hits: 21
Subaction Index: 0x1d2

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:21-24

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Direct Hitlag Mult Shieldstun Hitlag Targets
0 0 8 30 0 100 361 Slash Kick false false 1.7 5 9

Scripts

Main

  1. ChangeHurtBoxStateAll { state: Invincible }
  2. CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: (AnimationEnd) }
  3. SyncWait(5.0)
  4. ChangeHurtBoxStateAll { state: Normal }
  5. Subroutine(0x285fc)
  6. AsyncWait(20.0)
  7. SoundEffect1(1887)
  8. CreateHitBox(HitBoxArguments { bone_index: 444, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 0.0, y_offset: 1.2, z_offset: 2.7, tripping_rate: 0.0, hitlag_mult: 1.7, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bite, clang: false, unk5: true, direct: false, unk6: 0 })
  9. SyncWait(4.0)
  10. DeleteAllHitBoxes
  11. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  12. UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
  13. Goto(SpecialNBiteEnd Main 0x262bc)

GFX

  1. AsyncWait(20.0)
  2. UnknownEvent { namespace: 0x11, code: 0x19, unk1: 0x0, arguments: [Value(1441801), Value(400), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(1.0), Bool(false)] }
  3. GraphicEffect(GraphicEffect { graphic: 28, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  4. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  5. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  6. Goto(SpecialNBite GFX 0xc0c8)

SFX

    Other

    1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
    2. AsyncWait(19.0)
    3. Rumble { unk1: 13, unk2: 0 }
    4. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    5. UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
    6. Goto(SpecialNBite Other 0x6048)